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* Your Character and New London
* Guidelines for Mortals, Fantasts and Mortal Magicians
* Guidelines for Dhampirs
* Guidelines on Statistics and Spending
* Exchanging Destiny Points for Experience Points
* Guidelines on Levels
* Accepted Gentes
* The House Rules
* Guidelines on Backgrounds and Descriptions
* Email Addresses
* Getting Approved for Play


Your Character and New London
When creating a character for New London, you should bear the setting in mind. The city has had well over a hundred hours put into developing it and making it a unique and interesting place to live. As a result, some types of characters are better suited to the environment than others (you wouldn’t get an African tribesman living in New York now, would you? Not unless you were in an Eddie Murphy film anyway).
Characters who have obviously been designed to fit into the setting will be given extra Destiny and/or Experience points when we approve them, because it’s always nice to see that someone has taken in all our hard work and actually used it.
Characters that are grossly unsuitable for the setting may be docked Destiny Points, and may not be sanctioned at all. It’s not something you need to loose sleep over, it’s very likely that we will approve your character no matter who they are, but in the long run, it’s best to design a character that works with our setting rather than against it.

A list of some sample character concepts for New London are as follows:
Blues musician, Problem gambler, Struggling business owner, Gang member, Dedicated policeman, Corrupt official, Charity volunteer, Experimental artist, Private detective, Street dweller, ICM factory worker, Local historian, Egyptology enthusiast, Public service worker, Cajun/Zydeco/Blues music enthusiast, Religious nutcase, Orpheus Pharmaceuticals worker, Teacher, Catholic, Fake shaman/clairvoyant/mystic, Lost tourist, Opportunist, Charlatan, Court of the Night politicer, Street performer, Wage-slave, Gambling den dealer, Small-time record producer, Equal rights activist, Environmentalist, Café owner, Aspiring intellectual, Urban survival nut, Souvenir seller, Native American curator.

Unsuitable character concepts include things like:
Alternative nightclub owner/patron (yes, I know we have one, but that’s only out of necessity rather than choice and we’d rather not use it if we can avoid it), Kid from a rich family, Action man, Barbie doll, All-round perfect guy/girl, Anne Rice wannabe, Overpowered sorcerer, Big shot, Computer hacker, Buffy/Neo/Blade/Dante/The Chosen One, Ancient vampire/revenant/whatever, D&D reject, Combat bunny, Weird naked Indian guy.

That’s not to say that some of the character concepts in the list above can’t be a good idea, or that you shouldn’t use them, just that a city overrun with bondage chicks and computer hackers really isn’t what we’re going for here.

Also, please note that over 30% of the population of New London is African-American. Creoles, Cajuns etc make up a large slice of the population, and we’d really like to see that reflected in the characters in the game.

In short, it’s really best to look over the plethora of information we have on New London and its NPCs before you start thinking about a character you may want to play here. We’re aiming to create a very unique atmosphere here in New London, and trying to fit in characters that have obviously been designed with no thought for that atmosphere makes that very difficult to do.


Mortals, Fantasts and Magicians
The guidelines for Starting Level Mortals, Fantasts and Mortal Magicians are as follows:

Mortals
* Aspects
One Aspect at 4 and eighteen points to distribute among the others .
* Aptitudes
Ten points to distribute among them.
* Skills
Twenty points to distribute among them.
* Distinctions
Five points to distribute among them.
* Persona Qualities
Fifteen points to distribute among them.
* Also:
- Mortals get 15XP during character generation that may be spent during character generation or at any other time.
- Mortals start with 20DP's (Destiny Points)
- Mortals have NO TORMENT

Fantasts
* As Mortals above, additionally:
- Fantasts gain the following stat bonus's: +1 Illumination, +1 Inspiration
- Fantasts start with 25DP's (Destiny Points)
* Torment - Insanity
Character gain 3 points to distribute among dementia Persona Qualities for every point above 3.

Mortal Magicians
* As Fantasts above, however:
- Magicians only start with 10DP's (Destiny Points)
- Magicians start with one automatic dot in a Magickal Art and Lore of their choosing (See rules on Magick and Spells below)


Dhampirs
Dhampirs should be created as you would create a normal Vampire, with the following adjustments:
* Blood Potency begins at 6 instead of 9
* Dhampirs do not get Heightened Grace
* Must feed regularly on Vampire Blood during play


Statistics and Spending
All characters submitted for play should be Starting Level and created using the Point Allocation method.
Guidelines on creating starting level characters along with any Genos bonuses can be found in each of the core books.
Basic guidelines (without any Genos bonuses), are as follows:

* Aspects
A score of 6 in one Aspect, and 30 points to distribute among the rest
* Aptitudes
15 points to distribute.
* Skills
30 points to distribute.
* Distinctions
9 points to distribute
* Persona Qualities
15 points to distribute
* Preternature
30 points to spend


Exchanging DP for XP
The optional rule presented in the book that allows you to exchange DP for XP at the start of play is not permitted here.


Levels
All Eldritch begin play at Level 3.
All Mortals, Mortal Magicians and Fantasts begin play at Level 1.


Accepted Gentes
Currently, you can play a Ghul, a Revenant (ex. Ankou), a Vampire, a Mortal, a Fantast or a Mortal Magician.
As the game gets bigger, more Gentes will be opened up for play.


House Rules
The House Rules contain a lot of information relevant to character generation and you should check them before you create a character.
The House Rules are located Here.


Backgrounds and Descriptions
A background of between 100 and 1,000 words is required for your character to get Approved. It is viewable by other players, and so it doesn’t have to contain your character’s deepest, darkest secrets (although these should be included on the sheet in the Notes section), but it should contain at least some information on your character’s past.
A character description is the best descriptive tool you have to tell other players how your character looks and is absolutely essential for play. It doesn’t have to be very long, or a poetic masterpiece, but you should provide a description for your character. Leaving it blank or saying ‘Look at my Avatar’ is not acceptable.


Email Addresses
You must provide a valid email address on your character’s sheet when you submit them. If you don’t do this, our Guides won’t be able to contact you about any changes that need to be made, and your character will be deleted.


Getting Approved for Play
If you have followed all the rules both here and in the House Rules in creating your character, then once they are Submitted to the Database then you just need to sit back and relax. Our Guides will know that you are waiting to play and make sure that you’re both spent correctly and suitable for the setting.
If there are any problems with your character, then a Guide will email you to talk to you about them before you are approved.
As soon as you are approved for play, you will get an email telling you that you have been sanctioned, and can then begin posting in the in-character sections of The Forum.

 
 
 
 
 
 
 
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