 |
* Your
Character and New London
* Guidelines for Mortals, Fantasts
and Mortal Magicians
* Guidelines for Dhampirs
* Guidelines on Statistics and
Spending
* Exchanging Destiny Points for Experience
Points
* Guidelines on Levels
* Accepted Gentes
* The House Rules
* Guidelines on Backgrounds
and Descriptions
* Email Addresses
* Getting Approved for Play
Your
Character and New London
When creating a character for New London, you should
bear the setting in mind. The city has had well over
a hundred hours put into developing it and making
it a unique and interesting place to live. As a result,
some types of characters are better suited to the
environment than others (you wouldn’t get an
African tribesman living in New York now, would you?
Not unless you were in an Eddie Murphy film anyway).
Characters who have obviously been designed to fit
into the setting will be given extra Destiny and/or
Experience points when we approve them, because it’s
always nice to see that someone has taken in all our
hard work and actually used it.
Characters that are grossly unsuitable for the setting
may be docked Destiny Points, and may not be sanctioned
at all. It’s not something you need to loose
sleep over, it’s very likely that we will approve
your character no matter who they are, but in the
long run, it’s best to design a character that
works with our setting rather than against it.
A list of some sample character concepts
for New London are as follows:
Blues musician, Problem gambler, Struggling business
owner, Gang member, Dedicated policeman, Corrupt official,
Charity volunteer, Experimental artist, Private detective,
Street dweller, ICM factory worker, Local historian,
Egyptology enthusiast, Public service worker, Cajun/Zydeco/Blues
music enthusiast, Religious nutcase, Orpheus Pharmaceuticals
worker, Teacher, Catholic, Fake shaman/clairvoyant/mystic,
Lost tourist, Opportunist, Charlatan, Court of the
Night politicer, Street performer, Wage-slave, Gambling
den dealer, Small-time record producer, Equal rights
activist, Environmentalist, Café owner, Aspiring
intellectual, Urban survival nut, Souvenir seller,
Native American curator.
Unsuitable character concepts include
things like:
Alternative nightclub owner/patron (yes, I know we
have one, but that’s only out of necessity rather
than choice and we’d rather not use it if we
can avoid it), Kid from a rich family, Action man,
Barbie doll, All-round perfect guy/girl, Anne Rice
wannabe, Overpowered sorcerer, Big shot, Computer
hacker, Buffy/Neo/Blade/Dante/The Chosen One, Ancient
vampire/revenant/whatever, D&D reject, Combat
bunny, Weird naked Indian guy.
That’s not to say that some
of the character concepts in the list above can’t
be a good idea, or that you shouldn’t use them,
just that a city overrun with bondage chicks and computer
hackers really isn’t what we’re going
for here.
Also, please note that over 30% of
the population of New London is African-American.
Creoles, Cajuns etc make up a large slice of the population,
and we’d really like to see that reflected in
the characters in the game.
In short, it’s really best to
look over the plethora of information we have on New
London and its NPCs before you start thinking about
a character you may want to play here. We’re
aiming to create a very unique atmosphere here in
New London, and trying to fit in characters that have
obviously been designed with no thought for that atmosphere
makes that very difficult to do.
Mortals,
Fantasts and Magicians
The guidelines for Starting Level Mortals, Fantasts
and Mortal Magicians are as follows:
Mortals
* Aspects
One Aspect at 4 and eighteen points to distribute
among the others .
* Aptitudes
Ten points to distribute among them.
* Skills
Twenty points to distribute among them.
* Distinctions
Five points to distribute among them.
* Persona Qualities
Fifteen points to distribute among them.
* Also:
- Mortals get 15XP during character generation that
may be spent during character generation or at any
other time.
- Mortals start with 20DP's (Destiny Points)
- Mortals have NO TORMENT
Fantasts
* As Mortals above, additionally:
- Fantasts gain the following stat bonus's: +1 Illumination,
+1 Inspiration
- Fantasts start with 25DP's (Destiny Points)
* Torment - Insanity
Character gain 3 points to distribute among dementia
Persona Qualities for every point above 3.
Mortal Magicians
* As Fantasts above, however:
- Magicians only start with 10DP's (Destiny Points)
- Magicians start with one automatic dot in a Magickal
Art and Lore of their choosing (See rules on Magick
and Spells below)
Dhampirs
Dhampirs should be created as you would create a normal
Vampire, with the following adjustments:
* Blood Potency begins at 6 instead of 9
* Dhampirs do not get Heightened Grace
* Must feed regularly on Vampire Blood during play
Statistics
and Spending
All characters submitted for play should be Starting
Level and created using the Point Allocation method.
Guidelines on creating starting level characters along
with any Genos bonuses can be found in each of the
core books.
Basic guidelines (without any Genos bonuses), are
as follows:
* Aspects
A score of 6 in one Aspect, and 30 points to distribute
among the rest
* Aptitudes
15 points to distribute.
* Skills
30 points to distribute.
* Distinctions
9 points to distribute
* Persona Qualities
15 points to distribute
* Preternature
30 points to spend
Exchanging
DP for XP
The optional rule presented in the book that allows
you to exchange DP for XP at the start of play is
not permitted here.
Levels
All Eldritch begin play at Level 3.
All Mortals, Mortal Magicians and Fantasts begin play
at Level 1.
Accepted
Gentes
Currently, you can play a Ghul, a Revenant (ex. Ankou),
a Vampire, a Mortal, a Fantast or a Mortal Magician.
As the game gets bigger, more Gentes will be opened
up for play.
House
Rules
The House Rules contain
a lot of information relevant to character generation
and you should check them before you create a character.
The House Rules are located
Here.
Backgrounds
and Descriptions
A background of between 100 and 1,000 words is required
for your character to get Approved. It is viewable
by other players, and so it doesn’t have to
contain your character’s deepest, darkest secrets
(although these should be included on the sheet in
the Notes section), but it should contain at least
some information on your character’s past.
A character description is the best descriptive tool
you have to tell other players how your character
looks and is absolutely essential for play. It doesn’t
have to be very long, or a poetic masterpiece, but
you should provide a description for your character.
Leaving it blank or saying ‘Look at my Avatar’
is not acceptable.
Email
Addresses
You must provide a valid email address on your character’s
sheet when you submit them. If you don’t do
this, our Guides won’t be able to contact you
about any changes that need to be made, and your character
will be deleted.
Getting
Approved for Play
If you have followed all the rules both here and in
the House Rules in creating
your character, then once they are Submitted
to the Database then you just need to sit back
and relax. Our Guides will know that you are waiting
to play and make sure that you’re both spent
correctly and suitable for the setting.
If there are any problems with your character, then
a Guide will email you to talk to you about them before
you are approved.
As soon as you are approved for play, you will get
an email telling you that you have been sanctioned,
and can then begin posting in the in-character sections
of The
Forum.
|