SUBMISSION GUIDELINES for

VISIONARY ENTERTAINMENT STUDIO, INC.

3705 New Macland Road
Suite 200-314,
Powder Springs , Ga.

 


Submission Guidelines for Authors

 

Hey, we’re glad you’re interested!

Visionary Entertainment Studio is always looking for new writers and we are willing to review your submissions even if you are unpublished. Just keep in mind that our production schedule for the foreseeable future (the next year or so) has already been fully planned out. If we like your writing style, but we can’t use your submission, we may contact you do some other work for us. If we like some of the ideas you have, but we can’t use any work from you, we may be interested in working your ideas into what we are already doing. If so, we will contact you and offer you payment and/or give you credit for your work in the submission.

We thank you for your interest in writing for VESI and hope that you are successful; there is certainly a need for good writers in games today. If you are new at submitting material, keep in mind that while we appreciate your efforts, we will not teach you how to write. We expect you to demonstrate professional quality in your submissions, so we will not provide critiques of your work. We are definitely seeking new talent with innovative, exciting ideas, but you must meet our writing standards. Just remember that if your submission is rejected, you can still resubmit new work to us in the future. Work on your writing skills, come up with new ideas, and try and try again. Most all would-be writers suffer plenty of rejections before any of their work gets accepted.

 

The Secret World Setting for The Everlasting

You should be somewhat familiar with The Everlasting in order to work for us. You do not have to be an expert, since you can always use the published material as reference books, but you should know enough to make your submission fit with what we publish.

The Secret World setting is one of modern fantasy. There are many race of eldritch (supernatural beings), including: angels, mythic gods, grail knights, demons, werewolves, ghouls, revenants, vampires, Frankenstein monster types, golems, undead cyborgs, gargoyles, totem spirits that possess humans, nightmare lords that possess humans, djinn, alien horrors, astral spirits, dream spirits, dragons that maintain human forms most of the time, elves, faerie, dwarves, orcs, halflings, azhi dehaka (evil eaters of dragon souls), osirians (reincarnating mages that remember their past lives fully), and human adventurers. We are also working on a few others we have not mentioned yet or have mentioned only briefly in print, such as the worldsingers, the silicates, the living cities, and some more.

The world is one in which everything supernatural is seldom noticed or else rationalized away by mundane humans, yet the eldritch and fantasts (imaginative mortals) can see to varying degrees and with certain features in mind (such as gloom & doom for the un-dead or natural & unnatural for manitou). The eldritch now work together, regardless of race, primarily to stop the demons and to accomplish their own agendas. The world is ruled and has been shaped not by the eldritch, but by the humans. The eldritch live on the fringes of reality.

There are horror, splatter, gothic, science-fiction, mystery, action, adventure, romance, and other features within the Secret World setting, but primarily it is a blending of the Real World with the Secret World. The eldritch that participants roleplay must balance their real world lives with their involvement in the supernatural.

The Secret World features modern day dungeons, astral realms, dreamworlds, new Camelot, the netherworlds, the seven heavens, castles hidden in the fringes of reality in big cities, wizards towers in downtown areas, the underworld, another earth-like world that is ruled by mages, catacomb labyrinths ruled by ghouls, a lost city of the djinn, and much much more. It is up to you to build upon what is already established.

 

Instructions:

Please read and follow the following instructions and guidelines for submissions. If you do not follow our submission guidelines, we will assume that you will not be able to meet the demands we place upon our writers and your submission will be rejected by being thrown away without any review whatsoever.

 

You need to send us . . . .

1.       Signed Submission Release Agreement (We will not look at your submission without this signed form.)

2.       Cover Letter (Provide all relevant information on how to contact you, including e-mail address, phone, fax, address, and so on.)

3.       Complete Synopsis (A one page or less overview of the material presented. Do not send us a full length manuscript.)

4.       A submission that is no longer than seven pages, typed. Usually 2-3 pages are plenty.

5.       Self-Addressed, Stamped Envelope

 

The Submission Process is as follows . . .

1.       Mail in your Submission along with a S.A.S.E.

2.       Send in enough return postage or money to cover it, if you want your submission returned

3.       Allow plenty of time for Review

4.       Receive a Letter of Acceptance or Rejection

 

Here’s a list of things you should not do:

1.       Do not send us a lengthy manuscript. It is a waste of your time. Send us only a short synopsis of what you are interested in doing. (It could be that the subject you have in mind has already been taken by someone else.)

2.       Do not e-mail VESI to hurry up or to check on the status of the review.

3.       Do not call VESI to hurry up or check on the status of the review.

4.       Do not fax in your submission.

5.       Do not waste your time writing up a whole manuscript without first sending in a brief overview for review; we don’t have time to read entire manuscripts as submissions.

6.       Do not bother sending in a separate writing sample. Your submission is your writing sample.

7.       Do not send in your submission by disk or by e-mail.

8.       Do not make yourself an exception to any of the things we require in submissions because you think your stuff is exceptionally great.

 

What We Are Looking For in You and Your Submission:

1.       Good writing skills: Always do a spelling check on text and use proper grammar. Remember, we expect good writing first and foremost and if your submission is badly written, it may not get read beyond the first page.

2.       Creativity and Originality: Use your imagination. Don’t send us more of the same stuff that we see in games every day.

3.       Professionalism: Be capable of handling criticism, take the work seriously, and stay in touch with developers as to the current status of the project.

4.       Responsibility: You must be capable of meeting deadlines, completing work, and making changes in a timely manner.

5.       Familiarity with product line: If you are writing for The Everlasting, you must use the vocabulary appropriate for the system and for the setting. For example, never use the word “players” or “game”, instead use the word “participants” and “mythic experience.” You must know about the setting, the supernatural races, and the system mechanics.

6.       Familiarity with Mythology, History, and Folklore: You don’t have to be an expert. We just want our writers to know enough to include references to mythology, history, and folklore in their work.

7.       Business/Market Awareness: We want to publish material that will sell well, so we need our writers to know the game market well enough to judge whether or not what they wish to write about will be of any interest to other “roleplaying consumers.” Also, we want material that will be useful to both the guides (gamemasters) and all the other participants.

8.       Expansions on Existing Material: We are always on the look out for other peoples’ takes on the Secret World and we welcome you to develop anything that already exists in print within your submission, but keep in mind that we may already have someone working on something you are interested in.

9.       New Material: We are also always on the look out for new races of eldritch, new villains, new forms of magick, new setting locations, and other details. Just remember that whatever it is you are submitting should dovetail nicely with the existing material for The Everlasting.

10.    Drama, Complexity and Depth: We want all of our material to have real depth, epic drama, central themes, complex characters, strong visual descriptions of things, and exciting, innovative challenges. We are not looking for linear adventures or villains who love being E-vil just for the sake of being nasty.

11.    Mythological, Historical, and Folkloric Ties: We want all our material for the Secret World, including races of supernatural beings, setting locations, and events of epic importance, to all have roots in any of the world’s mythic or folkloric traditions. This is not meant to limit your creativity, but rather to give your work more depth and realism. For example, we do not want a race of 10’ tall, armor wearing, predatory aliens in the Secret World unless you can justify them by linking them to historical events, urban legends, folk tales, or ancient myths.

 

What We Are Not Looking For in You and Your Submission:

1.       Poor Writing Skills: Do not send in poorly written material that does not even use good grammar, correct spelling, and proper punctuation. Also, do not send in something typed in all capital letters or something handwritten. Remember, even if your ideas are good, if your writing sucks, then you should get someone else who can write well to help you with the submission (and they should be credited in the submission too.)

2.       Your Characters: Do not send us copies of your characters or material from your own Odysseys (campaigns).

3.       Generic material: Do not send us generic game material that you have submitted everywhere else. We want material that is directly related to the Secret World setting and The Everlasting as a whole.

4.       Crossovers with other Games: Do not send us ideas for books or other products that are crossovers with other companies’ properties. We are not interested at this time in doing crossover material, and even if we were, we would need the permission of all right-holders involved.

5.       Only Short Stories and Poetry: Do not send us short stories and poetry in and of themselves (especially if they are not related to The Everlasting), since we are currently planning on only releasing game material at the present time. We might be interested in short stories if they are very good and if you are also willing to work on game material.

6.       Eldritch Responsibility for Everything: The Secret World setting emphasizes that humans have always controlled their own destiny and that they are not the pawns of supernatural beings as a race.

7.       Derivative Material: We do not want cliches in adventures and stereotypes for characters. We do not want to make The Everlasting just like everything else. Help us by developing new ideas. Don’t send us more of the same old thing.

8.       Pornographic (or Otherwise Offensive) Material: Visionary Entertainment does not want to promote an “adults only” image for its products, so keep your submissions PG or PG-13 at worst. We do not allow profanity and descriptions of sexual acts to appear in our material. This does not mean you cannot provide controversial, intelligent, satirical, and irreverent (to a point) themes and elements within your work. In fact, we welcome such things. We simply do not wish to alienate anyone interested in The Everlasting.

9.       Talking Down in Your Audience: We do not want overwhelming humor or sarcasm. We also do not want a dumbing down of the material for the audience, but we do not want you to talk above the reader’s head. You can have complex material, but it must be explained well.

 

Manuscript Form:

1.       Any Logical Format: We are not sticklers on formatting of submissions, so as long as they are coherent. Present the material in a logical order that allows us to read it easily. However, if you are assigned a project, you we will send you formatting instructions.

2.       Hard Copy, Not Disk Copy: We do expect you to send us your submission on paper. If assigned a project, you will be given instructions as to the format your computer files must take. All our writers must have a computer to work on, we do not accept finished manuscripts in only a hardcopy form.

3.       Typed Submissions Only: You may fill out the Submissions Form by hand, but send your cover letter and other submission materials to us typed, not hand written. Do not use flowery fonts or fancy layout design. We expect the material to “sing” without any of these things. You are free to include diagrams, maps, charts, pictures or whatever else is necessary for making your point, but these things are neither required nor desired.

 

Basic Style Guidelines:

 

We cannot make you a good writer, we have a hard enough time working on making ourselves good writers. So please, look over the following style guidelines and apply them to your work. We will provide a more detailed set of guidelines at a later date (when we recognize the most common mistakes made, after collecting enough submissions.)

 

Correct Spelling

Make sure you spellcheck your document. This is a top priority.

 

Proofreading

You can proofread your own material, but it is more helpful if you get someone else with a fair sense of grammar and a little knowledge of what you are writing about to proofread your material for you.

 

Passive Sentences

Use active, direct sentences and avoid passive sentences. This mistake occurs way too often. 

Passive: John’s mind was shattered when the monster appeared.

Active: The appearance of the monster shattered John’s mind.

 

Use of “That”

Avoid using the word “that” in sentences unless absolutely necessary.

Wrong: John recuperated in the mental hospital that the other adventurers had stayed in weeks earlier.

Right: John recuperated in the mental hospital the other adventurers had stayed in weeks earlier.

 

Use the Present Tense

Use the present tense instead of the future or past tense whenever appropriate.

Wrong: John’s adventuring buddies will visit John as soon as they find out he is in the hospital.

Right: John’s adventuring buddies visit John as soon as they find out he is in the hospital.

 

Use the correct Terminology

The Everlasting uses lots of jargon and terminology both in the setting and in the guidelines. Use the correct words, do not use terms that are not used within The Everlasting. For instance, “player”, “game”, “gamemaster”, “rules”, “story” and “player characters” are not used. The Everlasting uses “participant”, “mythic experience”, “guide”, “guidelines”, “adventure” and “protagonists” instead.

Wrong: This story is part of a long campaign set within The Everlasting’s setting.

Right:  This adventure is part of a long odyssey set within the Secret World.

 

Use the correct formatting for Terminology

Capitalize those words which should be capitalized and do not capitalize those which should not be capitalized. A list of formatting for terms is provided, but look in the published books themselves if you are not sure about the formatting.

Wrong: The wer has a strength of 7 and an intellect of 5.

Right: The wer has Strength 7 and Intellect 5.

 

Submission Guidelines for Artists

 

We’re Always On the Lookout for Artists

We at Visionary Entertainment Studio are always looking for new artists who possess professional skills and responsibility in meeting deadlines. If we like your style, we may commission you as a freelancer; we are just as willing to use new artists as we are to use established professionals. We wish you the best of luck and hope you make it as an artist, but remember that we cannot critique your work for you or teach you the skills you need. We expect you to demonstrate a professional quality within your submissions.

 

Instructions:

Please read and follow the following instructions and guidelines for submissions. If you do not follow our submission guidelines, we will assume that you will not be able to meet the demands we place upon our artists and your submission will be rejected by being thrown away without any review whatsoever.

 

You need to send us . . . .

1.       Signed Submission Release Agreement (We will not look at your submission without this signed form.)

2.       Cover Letter (Provide all relevant information on how to contact you, including e-mail address, phone, fax, address, and so on. E-mail and fax capablility are very important.)

3.       Non-returnable Artwork Samples (Send us anywhere from 4 to 10 sample pieces of artwork. Make sure you put your name, address, phone number, and other points of contact on back of each sample.)

4.       Self-Addressed, Stamped Envelope

5.       We also accept online portfolio submissions.

 

The Submission Process is as follows . . .

1.       Mail in your Submission along with a S.A.S.E.

2.       Allow plenty of time for Review

3.       Receive a Letter of Acceptance or Rejection

 

Here’s a list of things you should not do:

1.       Do not e-mail VESI to hurry up or to check on the status of the review.

2.       Do not call VESI to hurry up or to check on the status of the review.

3.       Do not fax in your submission.

4.       Do not send in your submission by disk or by e-mail.

5.       Do not make yourself an exception to any of the things we require in submissions because you think your stuff is exceptionally great.

 

What We Are Looking For in You and Your Submission:

1.       Artistic skills: First and foremost, we want great artwork. You must have the technical skills involved. You should also be capable of illustrating people, animals, and setting locations. You should be capable of conveying different moods and genres (modern fantasy primarily, though horror and science-fiction are welcomed.)

2.       Variety of Illustrations: Send us maybe one or two portrait-type shots and one or two action shots. Send us illustrations of humans, animals, cityscapes, landscapes, and so on. Provide examples of your talent with both realistic and fantasy elements. Mix things up with long range, medium range, short range, and close up illustrations. Also, send illustrations featuring points of view from more interesting angles than that of flat and straight ahead. We’re not asking for all of these different things, but we definitely do want to see some variety to express your versitility along with your various strengths and weaknesses.

3.       Variety of Mediums: You do not have to provide sample illustrations within lots of different mediums, but you should let us know which mediums you can work in and provides some samples of those mediums.

4.       Professionalism: Be capable of handling criticism, take the work seriously, and stay in touch with developers as to the current status of the project.

5.       Responsibility: You must be capable of meeting deadlines, completing work, and making changes in a timely manner.

6.       Familiarity with product line: If you are providing artwork for The Everlasting, you must be familiar with the setting. In other words, do not send us illustrations that do not fit in with what is being illustrated, such as a grail knights riding around on horses and in armor in modern times or angels all flying around with flaming swords . . . most of the time they look and dress like normal people.

7.       Familiarity with Mythology, History, and Folklore: You don’t have to be an expert; this just relates to knowing the subject matter that you are illustrating. We are definitely interested in artists who can capture the artistic styles of various cultures, such as Asian, Celtic, and Arabic, in their work.

 

What We Are Not Looking For in You and Your Submission:

1.       Poor Artistic Skills: Do not send in work that you would not want to see in print.

2.       Derivative Material: We do not want to see more stereotypical portraits of leather clad bikers, cool dudes in shades and armed with shotguns, trenchcoat-wearing immortals, scantily clad (or nude) vixens, and so on.

3.       Plagiarized Images: We do not want to see your tracing of photos or your direct copying of Spawn or Batman from a comic book cover.

4.       Unrelated Topics: We do not want to see your illustrations of Gillian Anderson or Bill Shatner. We also do not want to see your comic book work-in-progress. However, this does not mean we will reject your work due to content. In fact, if your best samples are of such unrelated things, send them anyway just to provide a fair example of your skills, but keep in mind that your best chances are by sending illustrations relevant to The Everlasting.

5.       Pornographic (or Otherwise Offensive) Material: Visionary Entertainment does not want to promote an “adults only” image for its products, so keep your submissions PG or PG-13 at worst. We will not publish illustrations with nudity or lots of blood and gore.

6.       Oversized Dimensions: Do not send us anything larger than 8.5” wide or 13” tall.

7.       Tiny pictures: Send us full size images or as close to full size as acceptable dimensions allow. Do not send us a bunch of shrunken down illustrations on a single page.

8.       Cartoons: We do not publish any material that could make use of cartoons.

9.       Original Work: Do not send us your original work, even if you are creating it specifically for the submission. Send us photocopies or printer copies. We do not want to be responsible for your originals and do not want to hassle with having to send them back to you. We need copies of your illustrations so that we can keep them on file if we are interested.

 

Send Your Submissions to us at:

 

Visionary Entertainment Studio, Inc.

3705 New Macland Road Suite 200-314

Powder Springs, Ga.30127

Attn: Submissions