Please select from the links below.

The Unliving
The Mortals
The Fantasts

(As other Gentes open for play, links to pages for the other kinds of Eldritch will go here too)



Wirelight:
New London Radio

Setting the mood for the game.

Listen to New London's official In-Character radio station now.


 

The eldritch society of New London follows the pattern of most of the major cities in Northern America. Although the Daevan households have never held significant sway over the city, their influence has diminished even further since the Cataclysm. This has left the city in the hands of the Court of Night. The Lightbringers still make their home in their city, gathering in small groups and concentrating on changing the lives of individuals, bringing hope and humanity in person to the people who need it most, in a city that has both in such short supply. They are the people who give the no-hoper one last chance, the poet bravely bashing out his lines to a smoky coffee house, the mysterious individual who offers the new Fantast another way . . . and they are the people who always have someone to go to when times get bad, because in these tough times the few have to stick together.

The other supernatural creatures tend to have a small presence in New London at the moment, and tend to keep themselves to themselves. There are few beautiful people in the city for the Elves to associate with, and the dreams of the citizens are only large and plentiful enough to support less than a handful of Fey. As for the Spirits . . . they have their own ways, blending into the mortal society and pursuing their own ends. The Nature Reserve provides a haven, a beacon and a gathering ground for the Manitou and the few Fey, although they have to fight daily to protect it. There are, of course, sins enough to keep the Gargoyles interested, but the sheer impracticality of their existence makes it hard for them to establish a home, but some do and some even make a good living in the city.

But most of the supernatural creatures, and the majority of the mortals, of the city either have to play by the rules of the Court of Night, or stay under its radar.

 
 
 
 
 
 
 
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Setting Information The City's Important People New London's Everlasting Community Character Generation and Rules